Goal: help a new player fix Hydration in under 5 minutes, then point you toward the first “real” upgrades. Early Access warning: if your in-game UI disagrees with any numbers, treat the UI as the final truth.
Eat Hydrobulb for a fast Hydration bump (15 Hydration).
Unlock better drinks via Recipe Station research: Aqua Fluid → Aqua Gel.
Some consumables add Toxicity. Keep a “cleanup” option ready (e.g., Purplant).
+15 Hydration. Classic early-game hydration stabilizer.
Some foods help stabilize the run even if they’re mainly for Calories. Example: Polifruit gives 11 Calories (great for not needing two separate trips).
Heals 20 HP but adds 5 Toxicity. Treat it as a situational heal, not your daily snack.
Removes 40 Toxicity and also removes positive effects. Use it when you’re done benefiting from buffs.
+28 Hydration and +10 Toxicity. Stronger than basic items, but don’t spam if Toxicity is already high.
+75 Hydration. Big swing—ideal for “I’m going deep” expeditions.
It’s one of the most consistently recommended because it’s simple and gives +15 Hydration. If your build has alternatives with better availability, use those—availability often beats “best”.
Because Toxicity can trade short-term wins for long-term pain. Prefer steady loops, and use detox items when needed.
They can. This is Early Access—double-check your Recipe Station UI if costs differ.